Tuesday, 14 October 2014


When you're dreaming you rarely realize that it's a dream. Only when you're in a very troubled nightmare, you feel that you're under such stress that you're forced to question everything. Your questioning ultimately wakes you up. While dream lasts there might be all sorts of things going on like listening to the sound of an alarm clock or seeing a person who wakes you up--they're all inside your dream.

Similarly this big dream world you have projected has too many things which seem either pleasant or painful. Your attempts to enjoy the world or your attempts to wake up are both inside your dream. You might feel that attempts at chanting, meditation, listening to gurus and like are better than others but actually they're all parts of the dream.

 Only because your dream has become nightmarish you want to wake up and hence your stirrings--which look like signs of awakening to the one who is outside the dream--your alarm clock--the enlightened one. You might think that if you're projecting this universe why can't you continue to project a good universe? It's because the very nature of mind is that it cannot continue to project a good dream for very long. Dreams cannot last forever. Only reality can last forever. Desire to have a good dream becomes a bad dream whereas absence of any desire whatsoever makes dream disappear altogether--provided such a desire lasts for enough long inside your dream.

When you try to wake up inside your dream--you might realize that your dream might become even more hostile and spook than it was when you were enjoying it--it's because desire to wake up is a part of dream and it's necessary that your dream becomes nightmarish enough to give you a jolt to wake up. 

Who are the enlightened persons in your dream? They are similar to your alarm clocks--you set alarms in night before going to bed in order to wake up at a certain time in morning. Similarly you yourself project enlightened masters in your dream. If your slumber is very deep, the sound of the alarm clock might look like a sound coming from a temple which you see inside a dream--but actually alarm clock is never part of your dream--in the same way--the enlightened person is your own self calling you back to the source--calling to wake up--but if slumber is deep you make him something else in your dream--you might make a temple where you start worshiping a person--you might start preaching a sermon based on your teacher's teachings or you might start finding faults in teachings--giving innumerable varieties to the dream but not waking up. 

You might see thousands upon thousands of enlightened masters inside your dream but that is not necessarily going to wake you up. There might be a dream in which you're in a shop where thousands upon thousands of alarm clocks are ringing simultaneously because of an alarm clock which is ringing outside your dream. Does that necessarily wake you up? No. Too much effort towards waking up--endless search for enlightenment is only going to create more and more of the dream--because dream is created by the turbulent mind. Stillness and lack of effort in any direction, which is not possible without absence of desires, is, what makes your dream weak and gives you a chances to wake up. False awakenings are more frequent and powerful than you believe.  

image source: here

The intriguing story of Sessa, Chess and Exponential Growths

I came across this video in my Google+ excursions today and found in it an interesting thought experiment along with an intriguing story related to invention of chess, both pertaining to exponential growths. 

The following story has been taken from Wikipedia

When the creator of the game of chess (in some tellings an ancient Indian Brahmin mathematician named Sessa or Sissa) showed his invention to the ruler of the country, the ruler was so pleased that he gave the inventor the right to name his prize for the invention. The man, who was very clever, asked the king this: that for the first square of the chess board, he would receive one grain of wheat (in some tellings, rice), two for the second one, four on the third one, and so forth, doubling the amount each time. The ruler, arithmetically unaware, quickly accepted the inventor's offer, even getting offended by his perceived notion that the inventor was asking for such a low price, and ordered the treasurer to count and hand over the wheat to the inventor. However, when the treasurer took more than a week to calculate the amount of wheat, the ruler asked him for a reason for his tardiness. The treasurer then gave him the result of the calculation, and explained that it would take more than all the assets of the kingdom to give the inventor the reward. The story ends with the inventor being beheaded. (In other variations of the story, the inventor becomes the new king.

The moral of the story: none, because it was for fun. 

image source: here